Tutorial
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ThuddWindows PC
Unity Roles: Project Manager, Game Designer, Lead Programmer, Art Director, Animator Thudd is a 2D platformer inspired by Castle Crasher & Battleblock Theatre which incorporated two different play and art styles. Managed over 10 engineers and nearly 20 artists. In addition to my design and management duties I engineered level features, UI and HUD elements, and various other gameplay features. This is the first game full designed by me. Here is a quick play through of the demo. |
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What Stirs Beneath
Windows PC
Unity Roles: Project Manager, Co-Game Designer, UI programmer, Art Director I Worked with a team of four engineers to design a top down twin stick shooter inspired by Nuclear Throne. My primary duties included SCRUM Master, game design, working with the artist to get design concepts implemented and delivered ready to be put into the engine. I created all the UI elements, menus and storefront. |
SkullPop
Windows PC
Unity Roles: Project Manager 2D side scrolling action fighter game designed by a team of traditional animators. I oversaw a team of 4 engineers and 5 animators as the project manager and made sure that the engineers got what they needed from a team of artists not trained in creating art for video games. I also helped the engineering team outline the overall implementation of game features and systems. |
Ghastly Grim
Circles
Biome Generator
Android
Unity Senior Project I Procedurally generate five different biome all with unique plant life and terrain features. The system generates in real time allowing for various unique terrain throughout an open world environment. |
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