Thudd! This is the first game full designed by me. Here is a quick play through of the demo and will put together a great promo video of the game in the near future. This project is close to my heart and although it is a rough vertical slice of a much larger entity I love how my vision started to come to life...Enjoy!
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After many hours working to get the Level editor complete it finally came together in the end. Below you can find a crude demo video I put together to show off some of the feature that I built into Thudd. Over the break my goal is to recapture footage and edit a demo video together with some flashy music. The whole demo should look better one all the prefabs have the kinks worked out. I had a great time working on this project and really learned some great new skills. Knowing how to make efficient tools can really save on man hours and most importantly...frustration. Take a look at the video if you dare, I'd wait for the second cut. Hello World! Welcome to my new blog page where I will be highlighting some of the projects that I am currently working on and a few older projects as well. This week I have been working on my 2D Platformer, Thudd, hammering out some Unity engine tools. The tools I am building are to create an easier way to design and build levels for my game. I have finished most of the infrastructure for the simple tools I need including a simple grid structure to snap my tiles to, and a simple placement script to place and delete tiles with the touch of a button. I have attached a video of the early stages of the level builder. |
AuthorAdam Rory Schwartz is a Game Programmer currently finishing up his Bachelor's degree at Archives
December 2015
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